Meh
using System;
namespace MCForge
{
public class CmdRage : Command
{
//Created By MatthewD12 for use on C41337's server.
public override string name { get { return "rage" } }
public override string shortcut { get { return "" } }
public override string type { get { return "other" } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
public override void Use(Player p, string message)
{
Player who = Player.Find(message);
if (who == null) { Player.SendMessage(p, "Could not find player entered"); return; }
if (who == C41337) { Player.SendMessage(p, "Bitch Please..."); return; }
Player.GlobalMessage(p.color + p.name + Server.DefaultColor + "RAAGGGEEED!!!!!");
Player.GlobalMessage(p.color + p.name + Server.DefaultColor + "Raged at" + who.color + who.name);
}
public override void Help(Player p.)
{
Player.SendMessage(p, "/rage - Pronounce your anger.");
Player.SendMessage(p, "/rage [player] - Pronounce your anger towards [player].");
}
}
}
using System;
namespace MCForge
{
public class CmdRage : Command
{
//Created By MatthewD12 for use on C41337's server.
public override string name { get { return "rage" } }
public override string shortcut { get { return "" } }
public override string type { get { return "other" } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
public override void Use(Player p, string message)
{
Player who = Player.Find(message);
if (who == null) { Player.SendMessage(p, "Could not find player entered"); return; }
if (who == C41337) { Player.SendMessage(p, "Bitch Please..."); return; }
Player.GlobalMessage(p.color + p.name + Server.DefaultColor + "RAAGGGEEED!!!!!");
Player.GlobalMessage(p.color + p.name + Server.DefaultColor + "Raged at" + who.color + who.name);
}
public override void Help(Player p.)
{
Player.SendMessage(p, "/rage - Pronounce your anger.");
Player.SendMessage(p, "/rage [player] - Pronounce your anger towards [player].");
}
}
}